Post by Midnightive on Apr 26, 2016 21:00:23 GMT
Game Mechanics
Battling/leveling/Evolutions
Battling is pretty straight forward. You each take it in turns, deciding who goes first at the start of battle. Then you'll alternate until there's a winner. It will go character A, Character B, A, B until someone wins. Each round the starting trainer will move second. Remember to take types into account it will make the battle harder or easier.
Pokemon can use two moves per turn, making battles move a lot faster! Each team will be granted three dodges to make this fair. Though try not to use them all at once.
Pokemon will learn the moves from generation V and you can find them over at bulbapedia.bulbagarden.net. (Only holding 4 moves like the game). If you're lucky enough to get a TM, you have a TM move space and one for the move tutor. Who can be used once a both for a character.
When defeating a trainer you'll gain levels based on the level difference. If the average of the trainers Pokemon was 3 levels or above you will gain 3 levels to move around your team. 2 levels if they were the same and 1 level if they were 2 lower then you. You'll also gain a level for fainting a wild pokemon.
We have decided to change evolutions a bit. To make it easier for trainers to evolve Pokemon.
Trade evolution Pokemon will now evolve after 8 levels. so if you have Kadabra at level 16 you'll get a Alakazam at level 24. Though if you have a friend in role play you can always trade with them and get earlier!
Happiness evolution Pokemon will now evolve after 11 levels . This includes baby pre-evolutions, and eevee's.
Stone evolution Pokemon will still need a stone which can be bought at site store or won in events.
Breedings
Both parties must agree to the breeding or breeders can use the sites ditto once a week.
After breeding you'll be giving an egg which needs to be in 5 posts before it hatches.
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